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F.E.A.R. 2: Project Origin Review

Monolith Productions is one of the best when it comes to making scary games. The original F.E.A.R. had a creepy atmosphere that gave you some good jumps. Now it seems they’ve taken what they learned from their previous games and applied that to F..E.A.R. 2, making yet another creepy atmospheric game that is well worth a playthrough.

F.E.A.R. 2 Project Origin takes place right before the ending events of the original F.E.A.R. and continues the story. You’ll play as Michael Becket, a Delta Force operator whose ultimate goal is to stop Alma Wade. As you start the game, you’ll learn you’re part of a different F.E.A.R. team. Almost immediately you’ll encounter Alma and start to learn more about her and what’s been happening. A big thing about the first F.E.A.R. was the mystery of everything and not knowing what was going on. Project Origin still does that to a certain degree, but definitely addresses some questions along the way. You can also learn a bit more about what’s going on in the background by collecting and reading Intel found throughout the levels.

The level structure is very linear. You won’t need to do much exploring to progress through the game. A big issue people had with the first F.E.A.R. was too much of the game being in office type buildings. Project Origin addresses that by having you go outdoors a lot more and having more variety in the way of indoor areas. The environment has interactive cover scattered everywhere. Say you’re being shot at inside an office and you need cover, you find a table, flip it over and duck. The enemy AI is rather clever when it comes to cover, as they jump behind walls, pillars, knocking over tables, etc. It makes the experience that more pleasurable knowing that enemies will do whatever it takes to flush you out of your cover and make you move.

The overall story of the game has its ups and downs. The game starts off with a bang and ends with an even bigger one. In between the start and end the overall action and intensity dips down a bit as some of the levels seem somewhat stretched. Mech suit sequences help break up the on-foot action very well. The mechs are extremely powerful and are great to use, but if you’re not careful you’ll be forced to eject from the suit to let it repair. It’s nice to see something like this that works so well to break up the gameplay.


Better Sequel: The original F.E.A.R. had its quality moments and delivered a pretty solid experience. F.E.A.R. 2 improves everything in the single-player side, starting the game big and ending it even bigger.

Highly Atmospheric and Intense: I wouldn’t necessarily call the game scary, but the atmosphere definitely can give you the chills. You’ll see dead soldiers laying around, blood on the floor and walls, and other spooky atmospheric effects. Enemies can come at you from every direction making certain low-light situations very intense.

Brutal: There is no shortage of blood in Project Origin. Whether you go into slow-motion or zoom in, buckets of blood will fly and go everywhere. It’s really a beautiful thing.

Great Ending: Without spoiling anything, the ending is really shocking and leaves it wide-open for a third installment. It left my mouth wide-open, wanting more. I also felt weird towards Alma, as my feelings weren’t all negative anymore.

Technically Proficient:
Everything about F.E.A.R. 2 looks and plays great. The graphics look sharp and very rarely does the frame rate dip down. Moving around and shooting the guns feel solid.


Still A Mystery: There’s still a lot of learn about the F.E.A.R. story. You do learn a lot about what was going on in the first game as well as some background elements. Unfortunately, Project Origin ends with another cliff-hanger.

Weak Multiplayer: The multiplayer modes don’t really stand out from other first-person shooters. The modes are pretty standard and play like you would expect them to. I didn’t have any trouble getting into matches, but nothing particularly stands out about the modes.

Final Word: F.E.A.R. 2: Project Origin is an overall solid shooter. There’s plenty of spooky moments and violence to make this easy to recommend, if you’re of age of course.

Originally posted on Endsights, February 16, 2009

March 5, 2009 - Posted by | Review |

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