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Fallout 3: The Pitt DLC Review

welcome-500x3001The Pitt has finally arrived, taking you through the journey of a slave in the nuclear remains of Pittsburgh. Along the way you’ll encounter new characters, enemies, and acquire new weapons and armor.

To start off you’ll need to listen to the new distress signal that can be heard across the Wasteland, starting your journey to The Pitt. You’ll meet up with an escaped slave, Wernher, who tells you how to gain access to the Pittsburgh ruins. Once there you’ll almost immediately have to make some choices, most of them changing how things play out later on.

The new area is aptly named, since the place is essentially a hellhole. Crossing the bridge to get into The Pitt sets the tone for what’s to come ahead, as it’s covered with blown up cars, rubble, and frag mines, while corpses are dangling above you. Entering into the city, not only are you greeted by slave raiders, but there’s a disease that has plagued the city which catches up with everyone within a few years turning people into Trog’s – monsters who are ready to tear the flesh off of anyone. You’re set off to find a cure for Wernher’s friends, who no doubt probably already have the disease.

Aesthetically The Pitt isn’t very appealing as everything is in ruins, but graphically it’s impressive. The graphical style stays the same as it did in the Wasteland and won’t be as pretty or colorful as in Operation Anchorage, the previous expansion. The Pitt is a dark and gloomy place with haze and smoke filling the sky. You’ll see dead slaves around the city as well as chopped up corpses hanging from hooks or in bloody piles. You’ll talk to other slaves and raiders who have gross battle wounds and almost glowing eyes, likely due from the disease setting in. It makes for a very unsettling feeling as you’re forced to do some uncomfortable things to progress in the story.

The Pitt is finished once you complete three major quests, taking 2-4 hours max. You’d think since the setting is in Pittsburgh there would be a lot of areas to explore, but this is not the case. There is a very small Downtown area and an uneventful Uptown area. The biggest area to explore is the Steelyard, where you can access a few buildings and collect ingots which you can then trade-in for armor and weapons.

This expansion fits perfectly into Fallout 3, more so than Operation: Anchorage, and gives you some very interesting weapons and armor to try out like the auto axe – a chainsaw with four blades spinning at the end. It’s a little hard to justify the $10 purchase price with only the few hours of gameplay, but the content that is featured is well done and fits so well into Fallout 3 that it’s worth checking out.


March 26, 2009 Posted by | Review | , , , , , | Leave a comment

New Bioshock 2 Details

Over the course of the day, rumors about the new Bioshock 2 details have been flying everywhere. The rumors said that co-op would be introduced and Big Daddies wouldn’t even make an appearance. Since then the magazine, Game Informer, and 2K have come out and said that they can not confirm or deny these rumors but we shouldn’t believe everything we read on the internet.

Now, a tipster on Kotaku has the magazine in hand and told them all about the first details on Bioshock 2: Sea of Dreams.


The rumor saying that Big Daddies not making an appearance in the game couldn’t be more wrong. According to the magazine, you will be one. Infact, you’ll be a renegade Big Daddy in search of your own Little Sister. Being one of the first, you’ll take out rival Big Daddies with your massive hand-drill and plasmid powers.  Just like the original Bioshock, you’ll be able to choose to either harvest or take other Little Sisters as one of your own.

In certain areas there will be corpses strewn about the area in Rapture which your Little Sister can harvest ADAM from, telling you a Big Sister is near by. Big Sisters are lightning fast and will hunt your character throughout the game.

More details can be found in the April issue of Game Informer which should be out now.

March 14, 2009 Posted by | News | , , | Leave a comment

The Beatles: Rock Band Getting Never Before Heard/Released Songs

89_the_beatles09/09/09 is when The Beatles: Rock Band will grace our homes, and hurt and wallets, but we can’t wait for that to happen. Recently announced by Dhani Harrison on Billboard, son of Beatles guitarist George Harrison, that in addition to the many great hits that will be in the game, never before heard/released songs will be featured. No word yet as to what those songs will be.

The game will comprise of 45 songs in total. The standalone software will cost $60, software with individual guitars will be $100, and the limited edition, which is assumed to have every instrument, will cost $250. A setlist has not yet been released but Harmonix will be able to choose songs from Please Please Me (1963) to Abbey Road (1969).

March 12, 2009 Posted by | News | , , , | 1 Comment

Big Sisters Appearing in Bioshock 2: Sea of Dreams

Whether you like the idea or not, Big Sisters will now be a threat in Bioshock 2. The upcoming April issue of Game Informer has an exclusive look into the new Bioshock game – which is currently slated for Q3, 2009.

The issue isn’t officially out yet, so details are scarce, but Game Informer does say the game will make a return to Rapture.

925262-gi_bioshock2jpg_superPreviously, 2K launched a teaser site which has, atleast for me, generated enough hype to keep me interested in the sequel. They seem to be putting a lot of work into the teaser site, having torn out newspaper articles about missing girls, questions about a weird “red glow” in the sea, and sightings of a “phantom sub”.

One thing I keep hearing about Bioshock 2 is whether it will live up to the original, or if it even needs a sequel. While I’ll admit I do wonder this myself, the teaser site alone gives me hope that Sea of Dreams will be an interesting game, no less.

March 11, 2009 Posted by | News | 1 Comment

Diablo III Specs and Release Date Leaked?

diablo3According to Product Reviews, the system requirements and release date have been leaked by designers who are working on Diablo III. The system requirements are listed for both PC and Mac.

Said to be in development since 2005, this third installment of the Diablo franchise is highly anticipated world-wide. The details say that there will be a online multiplayer beta on September 11 of this year. Also listed is a release date for the actual game, December 24, 2009.

Lastly, the system requirements are listed below:

The Specs

Operating System: Windows XP/ Vista
Processor: 1.4GHz or higher CPU.
RAM: 1Gb or more.
Video: 128Mb video card Dx9
Hard Drive Space: 4-8GB

Operating System: MacOS X 10.3 (Panther) or better.
Processor:1.6GHz or higher.
RAM: 1Gb or higher, DDR RAM recommended.
Video: 128mb ATI or NVIDIA video card
Hard Drive Space: 4-8 GB

I personally find this rumor hard to believe. Since this is a Blizzard game that was just announced in 2008,  I think December would be way to early for them to release a game that met their standards.

Blizzard has yet to confirm this information so we’ll all see in due time.

March 9, 2009 Posted by | News | 1 Comment

The Days of Arcade starts March 18th

I just wanna wash some dishes!

I just wanna wash some dishes!

Much like last years Summer of Arcade, the Days of Arcade will feature seven big Xbox Live Arcade releases over six weeks. Continue reading

March 5, 2009 Posted by | News | , , , , , , , | Leave a comment

Halo Wars Review

There has been a number of real-time strategy games coming out for the Xbox 360 lately, Red Alert 3, Tom Clancy’s End War, and Universe at War to name a few. All of these games have tried to make controls work for an RTS on the console. While some of them have been somewhat successful, there still isn’t a perfect control scheme and we’re left fumbling with the complicated controls. Halo Wars comes close to making it as easy as possible, but it’s still a little tough under intense conditions.

Halo Wars takes place 20 years before the Halo incident. You’ll join the crew of the Spirit of Fire and take the fight to the Covenant. Through the campaign you’ll play as the UNSC, taking command of hero units, building a bigger base and making an army. Halo Wars comes stocked with a campaign mode, skirmish, tutorial, multiplayer, and extras such as a Halo timeline and a service record.

Unfortunately, you won’t have very many options when it comes to the different modes. The campaign is limited to only the UNSC. As far as multiplayer goes, you’ll only have two options – standard and death match. Halo Wars is a good game but it could have been so much more.


Simple Console RTS: The control scheme is easy to use and figure out. There isn’t much base building and very little micromanagement. When compared to other console RTS games, Halo Wars doesn’t feel like you’re playing with an alien controller, constantly trying to figure out and remember the controls.

Interesting Throughout: While it doesn’t have the most interesting story, it’s told well through gorgeous cutscenes. Some of the missions play out in neat ways and throw unexpected twists at you.


Ugly Visuals: When looked at up close the graphics aren’t very clear and are rather ugly. While the game does provide a nice mix of colors, that’s about the only thing that will catch your eye while playing.

Too Simple: It kind of seems that since they have such a simple control scheme, they needed to cut back on some of the things that make RTS games so complicated. No matter what side you’re playing as, you won’t have a big selection of units to pick from. There’s very little buildings to create, and most missions boil down to building units and then going to kill or destroy something.

Where’s The Rest?: It would make sense for the Covenant to have a playable campaign, but that’s not the case. The flood isn’t playable at all and there’s only two multiplayer modes. It just feels like there should be more to the game.

Final Word: What Halo Wars does have is good and fun but what it’s missing is a great fault. The game is recommended, but not at full price.

Originally posted on Endsights, March 2, 2009

March 5, 2009 Posted by | Review | , | Leave a comment

Onechanbara: Bikini Samuri Squad Review

How’s this for a game: girls in bikini’s chopping up hundreds of zombies with samurai swords. Sounds totally awesome, right? Well, unless you’re playing this game for your own reasons, Onechanbara is one of those really bad, yet kind of awesome games.

In a nutshell, zombies have invaded the city and it’s up to you to stop them, so, the whole point of the game is to kill hundreds of them. Along the 20 levels, you’ll encounter bosses, level up your characters, collect items, and complete quests. There really isn’t much to Onechanbara, just lots of derivative zombie killing with occasional boss fights. Besides story mode, there’s survival mode, free play, and practice. Other options are dress up and view mode, allowing you to change costumes and view profiles of characters.


Brutal: Chopping up hordes of zombies is always satisfying. Body parts will fall off, along with pools of blood that will stain the ground and your character.

Guilty Pleasure: I’ll admit I’ve played through the game more than twice and had fun. There is some Japanese charm to Onechanbara, as English voice acting doesn’t even exist. Personally, I put it with Earth Defense Force: 2017, there’s just something about it that makes me want to play through it again and again.


Bad Value: Even while priced at $40, there really isn’t enough content to justify paying that much. Beating the game can take anywhere from three to five hours depending on how long you spend killing zombies in each level.

Bad Graphics: It should come as no surprise that the only good looking thing in the game are the main characters. Everything else looks bland, blurry, and sloppy.

Bad Level Design: Throughout the 20 levels you’ll revisit certain places multiple times, often running through the same areas repeatedly. To access new areas, a lot of the time you’ll be fighting or searching for a key. It doesn’t help that the mini-map is useless and the full-sized map often doesn’t indicate where you need to go.

Technically Flawed: I often got stuck on nothing near the edge of a level or by a wall. The controls feel fairly stiff. Awkward animations seem to be everywhere. The Motorcycle level feels like it tacked on at the last moment and does not play very well.

Final Word: Onechanbara is an OK game, if you’re into this sort of thing. If you plan on playing this game, just know what you’re getting into.

Originally posted on Endsights, February 20, 2009

March 5, 2009 Posted by | Review | , | Leave a comment

GTA IV: The Lost and Damned Review

The Lost and Damned is the first expansion episode to Rockstar’s hit game Grand Theft Auto IV. The Lost and Damned stars Johnny Klebitz, the vice-president of the Lost gang. This episode will take you through a wild and exciting journey that is sure to please fans of GTA IV.

When Rockstar said The Lost and Damned would be a “full game”, they weren’t kidding. It took me roughly 14 hours to beat the game, clocking in at 66% complete. The main storyline will take about 10 hours to complete, but it’s easy to get side-tracked by the number of new activities to take part in. A welcomed feature Rockstar added was the option to restart a failed mission right from your cell phone, and in some cases, missions have checkpoints so you won’t have to start from the beginning every time.

The Lost and Damned fits right in with GTA IV, as both stories intertwine. You’ll see a lot of familiar characters, hear familiar lines, and see a different side from the original story line from GTA IV. It’s easy to say that the Lost and Damned story doesn’t stand out as much as it did in GTA IV, but it’s still solid in just about everything it has to offer.


Great Value: Priced at 1600 Microsoft points ($20), I have no problem saying it’s worth every penny. Not only will the story take about 10 hours to complete, there are a number of activities to take part in, such as new games to play with your buddies, new multiplayer modes, 50 seagulls to shoot, races where you can hit opponents with a bat, and gang wars to win.

Fits Right In: The Story will mix in with the GTA IV story in some neat ways. Not only will you be interacting with familiar characters, but you’ll be doing some of the same missions, just from a different perspective.

Good Story: It may not pull as much weight as the story in GTA IV, but for being DLC it’s surprisingly satisfying.


Repetitive Dialog: While playing through missions, you’re bound to hear the same one-liners repeated countless times. I also wouldn’t be able to count the number of times I heard “brothers” or “deadbeats”.

Final Word: The Lost and Damned is something that should not be missed. It’s a great value that is sure to please just about anyone.

Originally posted on Endsights, February 20, 2009

March 5, 2009 Posted by | Review | Leave a comment

Nintendo DSi Launching April 5 in U.S.

If you’re one of those people who can’t get enough of the Nintendo DS, or need yet to get one, chances are you’ve heard about the Nintendo DSi. Nintendo has put out a firm launch date for their latest release of the DS April 5, with a retail price of $169.99.

If you’re unfamiliar with what new features the DSi will have, it will come equipped with the Nintendo DSi Camera, Nintendo DSi Sound and Nintendo DSi Shop. Nintendo says the most noticeable features of the slim DSi is its two cameras – one on the external body, and the other facing the user. This camera will be the first to be on a gaming handheld system, allowing you to interact and manipulate photos, claims Nintendo.

The DSi sound application will feature voice recording and be a music player, allowing users to “play” with their music. There will be a number of audio settings for the user to mess around with and then save to an SD card if they want.

The DSi store will have downloadable games and applications available for a fee. Similar to WiiWare games, games will be made with the hardware/software features in mind. Games and applications will cost 200 points on up.

Originally posted on Endsights, February 19, 2009

March 5, 2009 Posted by | News | 1 Comment